
The Oathbound can effectively remove the games random elements, at last temporarily, through their support units. How do you create a faction that can literally see into the future? The answer they came up with was to give them a lot of buffs and debuffs that made sure that the next action ends up being favourable to the Oathbound. Triumph Studios did not exactly give themselves an easy task when they designed the Oathbound. The campaign has a good amount of story segments, and even seemingly trivial choices, like this one, can have a noticeable impact Gameplay This create a rather striking look for the army on the battlefield. The fighting units are increasingly massive mech suits that primarily use a white and bright gold colour scheme, while their support units remain roughly human sized, and use a lot of black/grey, dark blue and dull gold in their colour scheme.

Their units fall into two categories, fighting and support units, and both look distinct from each other. In terms of looks, the new faction is one of the most consistent in the game yet. The Oathbound don’t go into battle blind, their seers have already foreseen some of what’s to come. And to do this they’ve developed ways of predicting and shaping the future. For them entropy itself is something that needs to be fought or at the very least controlled. But in order to create their galactic empire they need something known as the Grail Configuration, which is found deep within Star Union space.ĭisorder and chaos is something antithetical to the Oathbound. They view themselves as the people who should rule the galaxy in order to create a new era of order and prosperity. The Oathbound are a group who view themselves as the good guys, the protectors of the galaxy and the innocent people living in it.

Huge mech suits supported by normal humans make up the armies of the Oathbound Story and Presentation
